The final object that was placed onto the scene was a spiral stair case in the corner on the space. On the create drop down menu there is an option for stairs. This is the tool used to create the spiral stair case. When the roof was placed a hole was cut out, using the Boolean tool, for the stairs to go through.
Lighting was added onto the scene; firstly an omni light was added outside the window. Also 75w light sources were added to the standing light and spotlights on the shelve.
Finally the materials were added onto the scene which, mainly consisted of the architectural materials such as glass, metal, plastics and paint. These were applied separately to each of the objects. To make the scene look more realistic a image of a music video was added to the TV screen and also an art print was added on the wall by creating a map on the material editor and applying it to the objects.
To create a rough brick effect on the wall near the stair case the masonry architectural material was used and a tile map was added to the material. The running bond preset was used to create a brick look. To add more realism to the material a noise map was added to the tiling and also a noise was added as a bump map. This gave the material a different shade of colours and also made the material bumpy instead of just flat.
After this was done the image was then rendered to show the final look of the scene:
